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Careers at Larian Studios
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Soundscape Designer

Full Time
10 Oct 2025
Verified by Turrior

Content + Source + Freshness • 13 Dec 2025 • 95% confidence

81 / 100

Offer value

Engaging role focused on sound design, ideal for individuals with strong audio background in gaming.

  • Influence game sound design for award-winning titles
  • Collaborative position with an experienced audio team
  • Onsite work required in Guildford allows for hands-on involvement
  • Strong focus on creating immersive audio experiences
Pros
  • Influence the auditory experience in award-winning games
  • Opportunity to work in a collaborative audio team
  • Focused task of creating immersive soundscapes
Cons
  • Onsite requirement may limit flexibility
  • High standards for audio quality can create pressure
  • Potentially long hours during crucial development phases

Who it's for

Mid to Senior • Onsite in Guildford

Good fit
  • Experienced audio designers passionate about sound in gaming
  • Team-oriented individuals looking to enhance audio quality
  • Professionals eager to create impactful soundscapes
Not recommended for
  • Entry-level sound professionals without practical experience
  • Those seeking remote working conditions
  • Individuals unwilling to adapt to industry standards

Motivation fit

Desire to craft engaging soundscapes that enhance gameplayInterest in teamwork and collaborative audio productionWillingness to grow and adapt to industry trends

Key skills

Audio production and engineeringCollaboration with cross-functional teamsKnowledge of sound design tools (e.g., Wwise)Creative problem-solving in audio challenges
Score: 81/100 AI verified analysis

About the job

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Working on the overall Soundscape and the mix of our games based on the Audio Vision.
  • Translate the Vision into the Soundscape - the result our players will hear when playing our games.
  • Help designing and using interactive mixing systems to create the Soundscape of the Game.
  • Collaborate and align with the Technical Audio team.
  • Ensure the loudness standards and TRCs for all platforms are met.
  • Support all Endpoints.
  • Support the Audio Producer by estimating tasks and working and communicating correctly in Jira
  • Communicate with all other Audio Department team members to achieve the best results for the Soundscape.
Requirements
  • Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title. 
  • Solid execution of an Audio Vision
  • Solid in mixing pipelines and routines.
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Solid general audio production knowledge: how assets are created, mixed and mastered
  • Solid mastering of Wwise
Nice to haves
  • Good communication skills.
  • Solid knowledge of linear mixing techniques.

What We Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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